This digest is automatically generated every week.
- Patch Notes 1.2.1a – 4/27/2012
- April 27th Unscheduled Maintenance
Posted by: Joveth GonzalezWe will be deploying a patch and performing an unscheduled maintenance this Friday, April 27th, 2012. Patch notes will be made available shortly after the servers come back up.
The servers will be down for four hours on Friday, April 27th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This
- SWTOR Vanity Pets Compendium
- Asia Pacific Character Transfers begin but Tauntaun pets get delayed
The character transfers for the Asia Pacific servers are now underway. There’s a small downside to this process tho, the Tauntaun Ram vanity pet reward has been delayed for all the transferring players. It seems that there were some complications and Bioware decided to postpone the pet express delivery for a little bit. The transfer process will take about a week, as Stephen Reid explains in this official post:
- Flashpoint Guide: Hardmode Taral V
Hey everyone! I recently got my commando healer to 50 and after running some dailies, I finally had enough gear to tackle some Republic hardmode flashpoints to finish my coverage of hardmode flashpoints. Here is the first of a series of 3 guides for Republic specific hardmode flashpoints: Taral V, Maelstrom Prison, and The Esseles. …
- Patch Notes 1.2.1 – 4/24/2012
- Companion Gifts and Crafting bonuses for 1.2
Hey everyone, with patch 1.2, you can finally gain affection with your annoying ship droid and make him get better at certain crafting skills. I thought this would be a good time to update all the previous companion gift information and add in all the crafting bonuses in one page. All of the data here …
- Guide: How to get your Orokeet/Orosquab/Orochick pets
- Community Q&A: April 20
It’s Friday and of course, this week’s Community Q&A is here.
BlackMink: Could you please explain SWTOR’s threat mechanics? What exactly do the de-taunt abilities do, and how exactly is threat generated? Is threat directly related point for point to the damage you do, or does each individual ability generate a pre-set amount of threat?
Digest powered by RSS Digest